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3 avril 2008

Sword of the New World - New Expansion Announced

"IRVINE, Calif.– March 28, 2008– K2 Network, Inc., a global games publisher, announces K2 Network’s game portal Gamersfirst.com has launched an expansion for its Free2Play epic Age of Exploration MMORPG Sword of the New World: Granado Espada, entitled The Land of the Dead! This new expansion adds new monsters, new stances, new skills and a slew of new features including: A whole new PvP Enabled map for players to explore, a new level of equipment: 92 Elites, 2 highly anticipated UPCs (Unique Player Characters): Kurt and Eduardo, and a host of Cash Shop additions including Andre’s Dolce and Granado Beachwear, the brand new Polisher system and Devil Wings. Sword of the New World gives players more options, variety, entertainment and challenges than any other MMORPG can by virtue of its unique design features. With multi-character control (MCC), players are able to command up to three characters simultaneously. No longer limited to playing one character at a time, players can instantly switch between their favorite character classes or control them all at once; the pace of battle is swift and exciting in both player vs. environment (PvE) and player vs. player (PvP) combat. guild wars gold Sword of the New World features a bold, original art direction inspired by the supremacy of Europe’s Baroque period. Striking graphics make this title as thrilling to look at as it is to play, and the game’s brilliant design allows it to run on a variety of systems. To Check out Sword of the New World or any of the other K2 titles visit"Gamasutra recently published an interesting article covering why they believe World of Warcraft became so incredibly successful. wow profession leveling [In the world of MMOs, World of Warcraft is king, and in this vibrant analysis, online game expert Michael Zenke examines just what it is that made WoW so popular in the first place -- including accessibility, polish and simple timing.] Massively Multiplayer Online Games are officially mainstream.


A title from the genre has had an entire cartoon episode made about it, features in an advertisement starring Mr. T, and hosts some ten million players worldwide. wow leveln World of Warcraft is a fundamentally important element to the MMO landscape, but more than that it's an ecology, a society all its own. We know WoW has hit it big. What we don't know -- what we don't think anyone could claim to know for certain -- is why exactly Blizzard's behemoth was the one to break loose from that nerd stigma. wow eu World of Warcraft's launch and subsequent popularity is a singular event in the history of gaming. Why this game. Why not titles that went before it, like the comic-esque title City of Heroes. Why not Star Wars Galaxies, a title with a huge built-in fan base. Why not WoW-launch contemporary EverQuest 2, the successor to the original MMO superpower. wow lvl service There's no one answer to that question, of course. There are as many theories about WoW's popularity as there are MMO commentators. It's in between those theories that I think real insight can be found. As much as the venture capitalists might like to hear differently, there's no one reason why World of Warcraft has achieved the success it has. So with that in mind, let's approach Azeroth as a sociologist might: what drives people to inhabit this world. " .

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